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Ghoul, Ghoul Creeper

Ghoul Creeper CR 3

Source Monster Codex pg. 82
XP 800
Ghoul rogue 3
CE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +11

Defense

AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 natural)
hp 37 (5d8+15)
Fort +4, Ref +7, Will +7
Defensive Abilities channel resistance +2, evasion, trap sense +1; Immune undead traits

Offense

Speed 30 ft.
Melee bite +7 (1d6+3 plus disease and paralysis), 2 claws +7 (1d6+3 plus paralysis)
Ranged mwk light crossbow +8 (1d8/19–20)
Special Attacks disease (DC 14), paralysis (1d4+1 rounds, DC 14, elves are immune to this effect), sneak attack +2d6

Statistics

Str 17, Dex 19, Con —, Int 13, Wis 16, Cha 16
Base Atk +3; CMB +6; CMD 20
Feats Bag of Bones, Power Attack, Weapon Finesse
Skills Acrobatics +12, Bluff +11, Climb +11, Disable Device +5, Escape Artist +17, Intimidate +11, Perception +11, Sleight of Hand +12, Stealth +12
Languages Common, Undercommon
SQ rogue talents (bleeding attack +2), trapfinding +1
Combat Gear potion of greater magic fang, potion of inflict moderate wounds, tanglefoot bag; Other Gear leather armor, mwk light crossbow with 20 arrows, 204 gp

Ecology

Environment any land

Description

While all ghouls are quiet and deadly in the night, these ghouls specialize in striking from cover or exploiting tactical advantages. They set up ambushes or fight using group tactics to claim their prey.

Creatures in "Ghoul" Category

NameCR
Ancient Gravedigger10
Ghoul1
Ghoul Commander8
Ghoul Creeper3
Ghoul Huntsmaster7
Ghoul Monarch12
Ghoul Stalker6
Leng Ghoul10
Masked Murderer8